Procedural Building Generator developed for Wardens Rising (Tower Defense/ARPG by Big Moxi Games, UE4). The tool merges multiple input meshes to generate a variety of building types based on user-defined parameters. Wall, roof, and stair modules are converted into point cloud data with attributes (ID, position, scale, material) sent to Unreal Engine, where Instanced Static Meshes are spawned to ensure optimal performance.